•   Hello, Parents, adults, guardians, care givers and students, listed below are skills, games and activities we would be learning if we were face to face.  I have drawn out as many as I could for distance learning, but without the ability to meet in large groups, it will be difficult to relay many of the group etiquette and concepts.  Please read over the list and if you are able apply them to your own family gathering, games and activities.

    Do you remember what they are and what we've done?

    Here's a list of what we've learned so far...

    • raise your hand for any questions
    • find your space when we're lining up
    • keep your hands and feet to yourself
    • socks....on
    • shoes...tied
    • velco... velcroed
    • snap....snapped
    • strap... strapped
    • belt... belted
    • button... buttoned

     

    When we run:

    Q:    Do we push?

           A:  no.

    Q:   Do we shove?

           A:  no.

    Q:   Are we here to hurt each other?

           A:  no.

     

    * If we were at school, we would run the big lap. I want you to think of it as if you are racing against yourself.  Did you finish better than the last time you ran?  Were you 3rd this time, because last time you finished 5th.  Were you 3rd to last or last.  You are always trying to be better than last time you ran.

    Sometimes its easier to start with a small goal.  An example would be to jog 30 steps, run 20 steps, jog 30 steps, and run 20 more until you finish.

    Proper form:

    • Always swing your arms, opposite each other, open your hands
    • Keep your head up and looking where your going
    • Breath in your nose and out your mouth

    Short term goals each time you jog or run:

    • Jog as far as you can before you slow down to fast walk
    • Jog half way and run the rest
    • Jog the whole thing 
    • Or run the whole way

     

    If you can't catch your breath after the lap

    • Cover your nose and mouth with both your hands over your face, 
    • Slowly breath in your nose and out your mouth
    • Until your breathing becomes normal and smooth 

    Or

    • Lace your fingers together behind your head
    • Breath in your nose and out your mouth
    • Look where your walking as you walk

     

    Do you remember how we wash our hands?

    How many squishes of soap?  - 1

    Rubbing our hands together what song do we sing?  - Happy Birthday to me, Happy Birthday to me, Happy Birthday to meee'ee, Happy Birthday to me.

    Turning on the water and placing our hands in the water... What song do we sing?  - Happy Birthday to me, Happy Birthday to me, Happy Birthday to meee'ee, Happy Birthday to me.

    How many pieces of paper do we use to wipe our hands? - 1

    Where does the paper go? - In the trash, good job.

     

    Do you remember how to drink water from the water fountain? 

    • Line up, facing the water fountain   
    • Count 5 mississippi's once the water hits their lips. 
    • Do this for every student in front of you
    • 1 mississippi
    • 2 mississippi
    • 3 mississippi
    • 4 mississippi
    • 5 mississippi
    • Step aside.

    Remember if you are still thirsty go to the end of the line and do it all over again.

    After our warm up laps in team meeting.

     

    Q:    How will I know when you're Ready?   

          A:    When we're quiet.

     

     

    How to make decisions when we don't agree. Or how to break a tie.

    Back to Back Rock, Paper, Scissors.

    Q: How many do we have to win to win?

        A: 2

    Q: What happens if i cheat?

       A: the other person wins automatically

    Q: Are there do overs because you are not ready?

       A: No. That's why it's important to ask if they are before you start.

     

     

    Activities to practice.

    walk, jog, run, side step, gallop (cat / dog), hop, jump and skip

     

    Good Tags are on the

    • shoulder and back

     

     

    Games and skills we have learned and how to play them.

      

    Tetherball

    There are 6 ways to hit the ball

    • Fist for power
    • Hand for control
    • Double fist for double power
    • Double hand for double control
    • Fist and hand for power and control 
    • and Hand fist for control and power

    The line in the middle of the circle splits the circle into two sides, yours and theirs

    The JUDGES are the next two people in line and the players playing the game.  If at anytime any of these four, calls an out -

    • LINE, OUT- stepping over the middle line at any time after the ball is served
    • POLE, OUT- touching the pole with any part of your body, hands or arms
    • STOP or GRAB, OUT the ball with one or both hands
    • DOUBLE HIT, OUT - hitting the ball twice on your side in the same turn
      • the ball can be hit, then hit again on the same side if after the first hit, causes the ball to hit the pole
      • hitting the ball into the pole resets your hits
      • 1 hit per ball per side on a turn
    • ROPE, OUT - grabbing the rope, the rope barely touches any part of your hand or arm
    • ARGUING with the JUDGE, OUT.

    The player that did it first, loses and the next two players step in.

    Always protect your face.

    How to play

    1. Decide who is server - Rock, paper, scissors
    2. Winner - chooses which side to start from
    3. Not winner - chooses the direction they want hit the ball
    4. Server (winner) winds the rope around the pole 3 times around the pole, not their way
    5. Server must serve the ball (hit the ball)

    Q:   How many Mississippis' must the 'not server' wait before they can hit the ball?

         A: 3

    Q:  After the server hits the ball, when can the server hit the ball again?

         A: After the 'not winner' makes their first hit.

    A TETHER (WIN) - is when the ball has wrapped all the rope around the pole and can't go any farther.

    NEXT TWO.

     

    GAMES and ACTIVITIES, you would have learned this year.

    • 4 - Square:
    •  Overhand Throw
    • 3 on 3 Overhand Throw Tournament Blacktop
    • Class Battleship
    • Hockey

     

    Multi - ball

    Rules outside the court:

    • Watch your feet they cheat
    • Let the ball come all the way out of the court before throwing it back into the game
    • Sharing is caring
    • Don't step in front of others to get the ball
    • Don't reach into the court to get the ball
    • Underhand throws only
    • Below the waist counts
    • No air balls

    Rules inside the court:

    • Watch your feet they cheat
    • Below the waist counts
    • NO sharing
    • If the ball hits you and it is caught before it hits the ground you are safe
    • When you catch the ball, throw it back into the other side of the court
    • Dont drop the ball if you try to catch the ball
    • If you have the ball don't dribble it
    • Underhand throws only

    How to WIN.

        Eliminate everyone from the other side and have at least one person left on your side.

     

    Review of some skills and Introduction to new ones:

    Jumping rope

    Remember hopping is one foot and jumping is two feet.

    Warm up using the swing step around for 30 seconds

    Rope turning takes practice.  There is no jumping, just swinging.  

    • hold your arms away from your body
    • make light fists with your hands
    • turn your wrists in small circles starting from the back to the front, 30 times
    • now pick up the rope
    • hold the handles away from your body 
    • start the rope behind you
    • raise your arms up and pull the rope down over your head so it hits your feet
    • count out loud -1
    • raise your arms back up and pull the rope down over your head so it hits the back of you feet
    • do this 30 times

     

    Remember swing the rope over your head and step over the rope with one foot and lift the other foot up so the rope will pass under easily and you will avoid being tangled in the rope.  Swing the rope again and step again.  Swing, step, swing, step, swing step.

    As you get better you can go faster.

    • don't duck your head
    • look where you are going
    • step like people
    • don't look down
    • do your best

     

    Practice ankle jumps without the rope.

    • feet together
    • on your toes
    • stand up straight
    • eyes forward
    • light jump

    No monster jumps or hulk jumps, just light on you toes jumps.  If you jump and bend your knees you will tire quickly and want to quit, try 5 in a row without stopping, rest and try again when you can do these easily without getting too tired add 5 more.  Keep adding 5 until your up to 30 without getting tired.  Don't forget to drink some water.  Not too much, if you do drink too much theres a good chance of throwing up.  So a couple sips wont hurt.  When you can do 30 toe jumps in a row without getting too tired lets add the rope.

    Rope turning takes practice.  There is no jumping, just swinging.  

    • hold your arms away from your body
    • make light fists with your hands
    • turn your wrists in small circles starting from the back to the front, 30 times
    • now pick up the rope
    • hold the handles away from your body 
    • start the rope behind you
    • raise your arms up and pull the rope down over your head so it hits your feet
    • count out loud -1
    • raise your arms back up and pull the rope down over your head so it hits the back of you feet
    • do this 30 times

    Remember

    • stand up straight
    • look straight ahead
    • count out loud when it hits your feet

    After 30 times add your toe jumps to your turns.  Your going to want to look down, don't.  Look straight ahead and use the edge of your eye and just before the rope hits the ground your going to want to jump. remember dont stop turning and don't sit down when you jump or bend your knees.

     

    Remember there are two types of jumps and about 125 tricks.  We get to practice about 50 by 5th grade.

     

    Review: 

    Single jump looks and sounds like this:  jump, jump, jump, jump, jump, jump, these are or can be very fast and is for the more advanced students with a sports background.  Rope swings are quick. Count to 30.

    Double jump looks and sounds like this: jump, bounce - jump, bounce - jump, bounce - this is a slower paced type, more for relaxed ropers. Rope swings are pretty slow. Count to 30.

    Bell, start with your toes facing a painted line or straight crack in the sidewalk, using either jump, single or double, your choice, jump over the crack, completelyland on the other side and count, half, swing the rope again and jump back over the line landing near where you started and over the crack and rope, count one.  Keep going until you can do 30 in a row, without stopping or messing up.

        Remember if you need rest, do it and if you need water, get it.  Then try again.  Its only rope.  You have a brain, take your time, try again, do your best.  Keep moving Forward.

    Skier, start with the favorite side of your favorite foot against painted line or straight crack in the side walk, feet together, using either single or double jump.  Feet together, swing the rope and jump over the line, landing on your toes.  This is counted as half. Do this again, but staying on your toes, side of the foot you don't like next to the line, jump back over the line.  Feet together, don't forget to swing your rope.  This is counted as 1.  You have passed this level once you can do 20 in a row without stopping.  Remember how to count: half, one, half, two, half, three....half, twenty nine and half, thirty.

     

    NEW

    Straddle, Stand over a painted line or straight crack on the sidewalk, place a foot on both sides of the line, this is what is called straddling the line, start with the rope behind you, swing the rope over your and jump, as you land feet together landing on the line, count this as half, swing the rope over your head again and jump, land on your toes, one foot to each side of the line, count this as one.  Keep going, each time you land on the line its half, every time you stradlle count the next whole number.  For example: half, one, half, two, half, three, half, four all the way to half, twenty nine, half, thirty.  Good Luck

    Cross Straddle, Stand over a painted line or straight crack on the sidewalk, place a foot on both sides of the line, this is what is called straddling the line, start with the rope behind you, swing the rope over your and jump, as you land, knees crossed, both feet landing on the otherside of the line, count this as half, swing the rope over your head again and jump, land on your toes, one foot to each side of the line, count this as one.  Keep going, each time you land with your knees crossed with each foot langing on the otherside of the line, its counted as half, every time you stradlle the line, count the next whole number.  All the way to thirty.  Good Luck

     

     

     

    Basketball Skills

    Q:      What size ball do we use and why?

         A:    A my size ball works best.  

    Explaination: My size balls make them easier to control and are the right weight and have the proper curve for smaller and younger students to dribble and shoot.

     

    Ball Handling Skills

    • find the hand you write with
    • the fatty part toward the end of your fingers, not the tips
    • are called 'FINGER PADS'
    • using your FINGER PADS place the ball on the ground
    • Starting at the tip of the shoe of the foot you kick with, using only your finger pads on both hands, roll the ball around your foot back to the front and count 1 time up to number 10
    • Switch to the other foot and do 10 more
    • Pick up and move the ball to the knee of the side you write with, using only your finger pads on both hands, roll the ball around your knee back to your knee and count 1 time up to number 10
    • Switch to the other knee and do 10 more
    • Pick up the ball and place it on your belly button, starting with the hand you write with roll the ball around your body 10 times, every time you pass your belly button count
    • When your done start at your belly button and try it in the other direction

     

    Dribbling

    Q:  What do we use to dribble a ball?

         A:  FINGER PADS

    Remember...

    • Lock your wrist
    • Bend at the elbow
    • Use your whole arm
    • Push down with your FINGER PADS
    • The ball should dribble about waist high
    • Look where your going
    • 10 dribbles with the hand you write with switch to the hand you don't write with 3 times each side
    • Dribble at all levels Medium level on your knees, dribble in front of your knees, dribble next to your legs and dribble behind each foot
    • Low level, sitting on the ground, using the hand you write with, dribble on the side of the hand you write with and the hand you don't write with dribbling on the side you don't write with.
    • Cross your legs dribble in front of your crossed legs, use both hands 10 times on each side.

     

    NEW:

    Basic Defense:

    Back Pedal

    Blocking the bounce pass lanes by sitting down and hands extended

    Blocking the chest pass lanes, hands up and out. 

     

    Shooting      

    •  Start with your feet together
    • Take a half step forward using the foot you kick with
    • line your foot and knee up with the basketball hoop or net
    • place the ball on your knee and place your hand on the belly of the ball (the belly of the ball are where the lines or ribs of the ball are the farthest apart)
    • place the finger tips of the hand you write with below a line or rib, palm down, holding the ball in place
    • place the hand you don't write with on the side of the ball where all the lines come together, for balance
    • dribble the nall 2 to 3 times
    • replace the ball on your knee realign your foot and knee with the basket
    • keep your knee bent
    • Lift the ball up in the hand you write with, slightly above your head
    • keep your elbow bent back, wrist and hand lined up with the basket 
    • hand you don't write with still placed on the side of the ball for balance 
    • eye watching the ball and the basket

    To shoot

    • At the same time straighten your knee and elbow, pull the hand you don't write with down to keep the ball moving up and balanced
    • Push the ball straight up, the ball will start to roll backwards by itself, when it gets to the tips of your fingers, snap your wrist forward
    • the ball will go up, spin backwards and if you are aiming for the top middle line of the square on the backboard and it hits pretty close, the ball should go in
    • If it doesn't, don't give up, try your steps again

    REMEMBER...

        After you shoot you must always dribble the ball where ever you go after you shoot

    Practice, practice, practice....

    NEW

    KNOCK OUT:

    Object: Be the last person left shooting

    2 players or more

    2 balls or more

    Students form a line at the 'FREE THROW' Line.

    Only 2 people may shoot at a time.

    The first shot from any player is always thrown from the 'FREE THROW' line first, if you don't make a basket on the first throw, all other throws maybe thrown from anywhere else on the court.

    If the first throw of each player is made, they are safe and return to the back of the line.

    If the first person misses their first shot and the person behind them makes their first shot, before the first person makes a basket, the first person is out and must stand at the side line (if we all have equipment and you get out, you must go to the side line and practice your dribbling until the game ends and a new game is about to begin.

    If the person at the front of the line and the next person in line both miss, the person in front must make a basket first or is out.  If the next person makes the basket before the person in front does, the next person is safe and returns to the end of the line and the person in front of them is out.  Continue until there is one person left.  The last person on the court wins and starts the line to the next game.

    To reset for the next game, people line up in the order they went out.  If you went out first, you are last in line, if you went out 2nd you are 2nd to last in line, etc, etc.

     

     

    Volleyball Skills

    Tossing:

    • Hands out
    • arms down
    • feet shoulder width apart
    • bend your knees
    • head facing foerward   -   Toss
    • Straighten your legs, lift your arms and flick your wrists up

    Depending where you aim the ball is where it goes.  A self toss willl have the ball go up and back down to your arms to bump or set.

    Bumping:

    Finding your preferred grip:

    • hand in hand, thumbs in, wrists up, arms straight and pointed down
    • fists together, thumbs flat, arms straight and pointed down
    • fist in hand, thumbs flat, arms straight and pointed down

    Proper stance and form:

    • Bumping the ball straight in front of you, stagger your feet,
    • foot you don't kick with half a step in front of you,
    • foot you do kick with half a step behind you,
    • bend your knees.  

    Get under the ball and have the ball land between your elbow and wrists, lift your arms up and forward, not straight up, but no higher than your neck.

    Setting:

    • Form a window above your head, hand open, palm out, your left hand, with your thumb out will form the letter 'L', your right hand, palm out with your thumb out will form a backward '_l' this is called a WINDOW.
    • Hold your window above your head, make sure its smaller than your head, if its bigget than your head there is a tendency the ball will hit you in the face.  

     

    REMEMEBER always protect your face.

    • Feet shoulder width apart
    • bend your knees
    • bend your elbows
    • look through your window

    Set

    • Move under the ball with your elbows bent
    • feet apart, bend your knees
    • as the ball falls toward you, right before the ball touches your fingers
    • straighten your knees and elbows
    • push the ball up and snap your wrists out
    • you control what the ball does, up and over, up and back or straight up.
    • move out of the way. 

    REMEMEBER always protect your face.

     

    New

    Blocking:

    • Stand as close to the net without touching it
    • Bend at the knees
    • Arms straight up above your head
    • Track the ball with your eyes
    • Jump straight up in front of the ball
    • Angle your hands down to the court, bend hands at the wrists.
    • DO NOT swing your arms down - penalty for cupping or carrying the ball

    Serving:

    • Shoulder of the hand you don't write with to the net
    • Hand out (hand you don't write with) Place the ball in this hand
    • Elbow (of the hand you don't write with) in
    • Make a fist (hand you write with)
    • Place this fist (hand you write with) under the hand (you don't write with)
    • Pull the (the hand you write with) fist back
    • Step to the net
    • Roll the ball  (turn the wrist of the hand you don't write with) toward your fist
    • Serve (Swing your fist down and up hitting your wrist, under the ball)
    • Follow through (Keep your arm straight and lift it up above your head)
    • Drag the toe of your kicking foot

     

    NEW 

    Rotate:

    • Starting at the far left side of the court, nearest the net
    • Move to the right one space
    • Every time the ball comes back to your side to be served follow the person to your right,
    • When they move, you move to the space they leave

     

    Remember if you are in the front you can block the ball or set it for the people in the 2nd or 3rd line behind you to bump the ball back over.  Own your choice and learn from your mistakes.

    NEW

    Scoring: (Different in Junior High and High School)

    • If your server does not say the score before serving the other team gets a point
    • If your team is serving the ball and you make the other team miss, your team gets a point
    • If the ball is dead or out of play and the ball is returned over the net, the other team gets a point for not being safe

     

    Scooter Boards

    • Safety First, always wear shoes with socks. 
    • Make sure your shoes are tied. 
    • Make sure jackets or sweatshirts are not dangling over the side of the board. 
    • Keep your bottom in the middle of the board, to avoid head injuries. 
    • Keep your fingers and hands inside the handles to avoid smashed fingers.
    • Use your feet for gas and brakes.
    • Always look over your shoulder if you are scooting backwards. 
    • Remember no crashing. 
    • Keep your feet out from under the boards, others may not see you and injure you more.

     

    Partner Scooter Boards (Pushers and Sitters)

    The Sitter:

    • Sitters sit just off center from the middle of the board, criss cross
    • Hands in the handles
    • Back straight 
    • Leaning slightly backward
    • Sitters control the speed by saying faster or slower to their Pusher

    The Pusher:

    • Pushers using their Finger Pads on the 'Sitters' scapulas are to push
    • never grab or pull
    • and always listen to their 'Sitters' to avoid panic and crashes
    • Turns are achieved by pushing the opposite scapula in the direction they want to go only 
    • Right turns - push on the left scapula 
    • Left turns - push on the right scapula
    • To slow down the Pusher pushes lighter
    • To go faster the pusher moves their legs faster

    In a line the first person is the first sitter and the second person becomes the first pusher.

    After finishing the course the First sitter goes to the end of the line and keeps standing.

    The Second person was the First Pusher is now the Second Sitter, after being pushed they will go to the end of the line and sit behind the standing First sitter and move when the line moves.

    When the last Pusher sits, the First Sitter becomes the last Pusher and pushes the last sitter through the course, when they return to the line the board is turned over and both the Sitter and the Pusher run to the end of the line and sit.  Effectively ending the game.

     Class Scooter Board Overhand Throw